Gloom Lagoon

""This stage I just played, the one to my left, presents a downright mysterious situation. The gloom brought fourth upon the lagoon, much like its inhabitants, shares the adjective I wish to attribute to the stage: 'Fishiest Level'.""

- Edward von Ward, in Circus in the Diagonal Void.

Gloom Lagoon is a Make a Good Level X3 contest entry, submitted by Zarcyne1. It is the winner of the first award (the "Fishiest Level") in the MaGLX3/MaFAB2 compilation episode. The player is automatically filtered to Mario at the start.

Sturg
Boy howdy that was a lot of enemies to deal with! We don't get too many levels about the environmental dangers of introduced species, so thanks? But uh yeah either you can take the top route and deal with non-flammable pansers or take the bottom route for an underwater bullet hell. They're both kind of ehhh options that aren't terribly amazing. This sort of reminded me of old NES difficulty, where there isn't too much let and a lot of the strategy involves hoping all the enemies will just fall off so you won't have to deal with them. I did like how you took the same level format and essentially created a REMIX version of the 1st half. I thought that was clever. Somewhat of a lazy edit, but clever.

Zatsupachi
Enemy spam that you have to move across twice; once backwards to be more precise. It is a no for me, folks

Rameau's Nephew
I non-ironically hope to some day be able to write dialogue this magnificent.

+ Multiple plot twists

- Really went in hard with the "dysfunctional" prompt word

Other: Let it not be said that Gloom Lagoon exaggerates its fish population in its promotional materials.

Author's notes
Gloom Lagoon

My gimmicks:

Location

Lagoon

Adjective

dysfunctional

NPC

Cheep Cheep/Blurp

Panser

Character should be Mario