Subtitle

Subtitle is a Make a Good Level X3 contest entry, submitted by Eternal Fireseal. The player controls Klonoa, wearing Lemeza's hat from La-Mulana.

Sturg
This felt like a pretty fun and nifty demo showcase of the POWERS OF KLONOA. Shame that the graphical aspect really suffers from your "imperfect" term, except for Lemeza's hat on Klonoa which completely nullifies this criticism. There was definitely some jank going on with some of the setups, mostly involving wall-clipping, enemies despawning, or stuff I could just float over. The boss at the end was the energy core of jank though, what with SMBX's fantastic feature of attaching NPCs to a structure of any size the heart desires.Thank you for the plentiful array of mid-points though, and this was fun. However, given what you were parodying, I must deduct points from your otherwise perfect score for the lack of incredibly obscure puzzles.

Zatsupachi
This level is a mess. Aesthetically and design-wise. Most of the long jumps can be cleared by Klanoa's flutter trivializing some of the challenge, and you're only really expected to chain throw at the very end. The boss battle is just a manic dash to throw as many projectiles at boss-- you can literally just mash the grab button and win.

Rameau's Nephew
So, uh, confession: on account of their being a new addition to SMBX2, as of writing this comment, I actually have no idea how Person-With-the-Annoying-Voice-Whom-I've-Never-Heard-Of- Before is actually supposed to work, which you might think would make this level impossible, but mercifully, it's easy enough to break most of the puzzles so that this largely wasn't a problem. To the level's credit, it does try some unusual puzzles, but I honestly can't understand what at least half of them are supposed to be. There's some weird stuff going on with tile 1F0, but you can mostly ignore it and just fly over everything. During the boss fight, I somehow managed to phase through the tank, which also somehow resulted in my knocking Zbambabar's pod off of the tank and on to the ground, whereupon a second pod with a second Zbambabar promptly sprouted in its place like the first lily of the spring. A suitably broken way to end a broken level.

+ Tries some puzzles.

- Puzzles are very breakable.

- So is everything else.

Other: I was certain I had managed to escape from 1F0's wicked grasp after the last contest, but nowhere, nowhere is safe.

Author's notes
Gimmick:

Location&#9;Adjective&#9;NPC

Caverns/Cave&#9;Imperfect&#9;Figherfly

&#9;&#9;&#9;&#9;Panser

Characters/Filters:

This level is built for Klonoa. No external filters *should* be neccesary, as the level's lua script transforms the player and sets their powerup on start.