Difference between revisions of "Make a Good Level II"

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(Page creation for MaGL2, with the essential information.)
 
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| host            = [[limepie20]]
| host            = [[limepie20]]
| judges          = limepie20, [[Argumentable]]
| judges          = limepie20, [[Argumentable]]
| timeline        = {{collapsible list|title={{nobold|124 Days}}|<br />'''Announced:'''<br />March 23, 2013|<br />'''Submissions:'''<br />March 23, 2013 -<br />April 29, 2013|<br />'''Results:'''<br />May 16, 2013 -<br />June 10, 2013}}
| timeline        = {{collapsible list|title={{nobold|_ Days}}|<br />'''Announced:'''<br />March 23, 2013|<br />'''Submissions:'''<br />March 23, 2013 -<br />April 29, 2013|<br />'''Results:'''<br />May 16, 2013 -<br />June 10, 2013}}
| entries        = 36
| entries        = 36
| winner          = [[Isocitration]]
| winner          = [[Isocitration]]
| threads        = [https://talkhaus.raocow.com/viewtopic.php?f=26&t=14334 Announcement (talkhaus)], [https://talkhaus.raocow.com/viewtopic.php?f=3&t=14522 LP (talkhaus)]
| threads        = [Announcement (talkhaus)], [LP (talkhaus)]
}}
}}


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MaGL II was the first level design contest on the [[Talkhaus]] to have a characteristic gimmick associated with it. Although [[Make a Good Level 3|its successor]] returned to the "anything goes" philosophy of [[Make a Good Level|MaGL]], other Talkhaus contests under the "Make a Good" name (particularly [[Make a Good Level X]] and [[Make a Fun Awesome Boss]]) would continue to feature gimmicks that were vital to the scoring.
MaGL II was the first level design contest on the [[Talkhaus]] to have a characteristic gimmick associated with it. Although [[Make a Good Level 3|its successor]] returned to the "anything goes" philosophy of [[Make a Good Level|MaGL]], other Talkhaus contests under the "Make a Good" name (particularly [[Make a Good Level X]] and [[Make a Fun Awesome Boss]]) would continue to feature gimmicks that were vital to the scoring.
{{Navbox_Contests}}

Latest revision as of 20:03, 11 July 2021

Make a Good Level II
Hostlimepie20
Judge(s)limepie20, Argumentable
Entries36
WinnerIsocitration
Timeline
_ Days

  • Announced:
    March 23, 2013

  • Submissions:
    March 23, 2013 -
    April 29, 2013

  • Results:
    May 16, 2013 -
    June 10, 2013
Thread(s)[Announcement (talkhaus)], [LP (talkhaus)]

Make a Good Level II (also known as MaGL II or MaGL2) was a level design contest held on the Talkhaus. Similarly to the previous year's contest, it was hosted by limepie20, and contestants were asked to create and submit a custom Super Mario World level. However, a "mystery box" gimmick was introduced this time, which contained resources that entrants were expected to use in their levels. All entries were judged by limepie20 and Argumentable, based on criteria such as level design, aesthetics, functionality, and how well the mystery box resources were utilized.

Contest submissions were open from March 23, 2013 to April 29, 2013, and the judging process was completed by May 16, 2013. As with MaGL, the placements of the 36 entrants were revealed in reverse order during raocow's LP of the contest levels. The winner of MaGL II, Isocitration, was formally announced on June 10, 2013, and received a red username color as the grand prize.

Mystery boxes

The major gimmick that characterized MaGL II was the "mystery box". Prior to the start of the contest, the judges compiled a pool of boxes, with each one containing three different resources. These resources would include graphics, sprites, blocks, or music. Potential entrants were asked to send a PM to Argumentable in order to receive a randomly chosen box, whose contents were expected to be used in the design of the level. How well the mystery box resources were incorporated into an entry was scored out of 10 points. Although the usage of the resources was not required, forgoing the gimmick would result in a score of 0 for the category.

Rules

The rules for this contest were as follows:

  • Submit an .ips patch (no ROMs allowed)
  • Only submit one level
  • Working with up to one partner was permitted

Judging rubric

Each entry was scored out of 60 points. The breakdown was as follows:

  • Fun (20 points)
  • Difficulty (5 points)
  • Focus (5 points)
  • Incorporation of Boxes (10 points)
  • Atmosphere (10 points)
  • Functionality (10 points)

Besides the addition of the mystery box in the scoring, the allotment of points was kept the same from MaGL. However, music and visuals were replaced by a general "atmosphere" category instead of being scored separately. This was meant to avoid redundancy, since a level's music and graphics would have likely been influenced by the contents of the mystery box anyway.

Results

Rank Author Level name
1 Isocitration Tremors of a Dead Planet
2 Kerkec Picnic Hills
3 Zyglrox Odyssey Common Courtesy
4 yogui Retro war against hedgehogs
5 swirlybomb Cave of the Drowned
6 Jesuiscontent WATCH YOUR HEAD
7 kaizoman666 Swampland Storm
8 kuposan3 BANZAI RIDERS
9 Validon98 Seaweed Caverns
10 muuma Smoking kills
11 BobisonlyBob The Booster Plant
12 Frozelar Projectile Vomiting
13 Slurrymoon KAMEK'S LUAU
14 fieryblaze Cavernous Chaos
15 morsel/morceau Nairobi
16 Redbone Bandit Hideout
17 aterraformer Flame Frost Hollow
18 SMCslevelengine Bogey Ruins
19 OracleofWuffing In and Out Volcano
20 Ashanmaril THE VOID
21 Xinn ORGINALNAME BEACH
22 GalaxyofJ WHIMSY BOO'S FLYING GHOST HOUSE
23 Septentrion Pleiades Box had Ugly Tiles
24 KobaBeach The Muncher Garden
25 agargara SPORT
26 Hosaka Dry Dry Desert
27 distactedone Make A Good Title
28 AUS Undescript Title #4
29 Jolpengammler Pink Zone
30 luigiman09 The Purple Zone
31 castlepokemetroid YOSHI'S ISLAND 1
32 dishsoapbunny Ultra Hole Drop
33 Raximus Heavy Water
34 Tyty Something Sewer
35 Lunarneedle CHUCK VS WORLD
36 BlackEscargot RUN!

Legacy

MaGL II was the first level design contest on the Talkhaus to have a characteristic gimmick associated with it. Although its successor returned to the "anything goes" philosophy of MaGL, other Talkhaus contests under the "Make a Good" name (particularly Make a Good Level X and Make a Fun Awesome Boss) would continue to feature gimmicks that were vital to the scoring.