Difference between revisions of "Make a Good Level"
m (PSI Ninja moved page MAGL I to Make a Good Level: Using the full name as the page title instead of the acronym is probably a better convention.) |
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[[Category:Contests]] | [[Category:Contests]] | ||
{{ | {{Infobox_Contest | ||
| name = Make a Good Level | |||
| host = [[limepie20]] | |||
| judges = limepie20, [[Argumentable]] | |||
| timeline = {{collapsible list|title={{nobold|_ Days}}|<br />'''Announced:'''<br />March 24, 2012|<br />'''Submissions:'''<br />March 24, 2012 -<br />April 30, 2012|<br />'''Results:'''<br />May 6, 2012 -<br />June 1, 2012}} | |||
| entries = 29 | |||
| winner = [[Cup]] | |||
| threads = [Announcement (talkhaus)], [LP (talkhaus)] | |||
}} | |||
'''Make a Good Level''' ('''MaGL''', /'mæɡəl/, or retroactively, '''MaGL I'''/'''MaGL1''') was a level design contest held on the [[Talkhaus]]. Hosted by [[limepie20]], contestants were asked to create and submit a custom ''Super Mario World'' level, without any limitations on tools and resources. All entries were judged by limepie20 and [[Argumentable]], based on criteria such as level design, aesthetics, and functionality. Unlike [[Make a Good Level II|its successor]], contestants were not expected to adhere to any kind of gimmick. | |||
Contest submissions were open from March 24, 2012 to April 30, 2012, and the judging process was completed by May 5, 2012. On a daily basis, the placements of the 29 entrants were revealed in reverse order during [[raocow]]'s LP of the contest levels. The winner of MaGL, [[Cup]], was formally announced on June 1, 2012, and received a [[the conquerors|red username color]] as the grand prize. | |||
== Rules == | |||
The rules for this contest were as follows: | |||
* Submit an .ips patch (no ROMs allowed) | |||
* The level must be beatable | |||
* Only submit one level | |||
* Working with up to one partner was permitted | |||
* There were no limitations on tools and resources | |||
== Judging rubric == | |||
Each entry was scored out of 50 points. The breakdown was as follows: | |||
* Level Design (30 points) | |||
** Fun (20 points) | |||
** Difficulty (5 points) | |||
** Focus (5 points) | |||
* Atmosphere (10 points) | |||
** Visuals (5 points) | |||
** Music (5 points) | |||
* Functionality (10 points) | |||
== Results == | |||
{|class="wikitable sortable" | |||
|- | |||
! Rank !! Author !! Level name | |||
|- | |||
| 1 || [[Cup]] || [[Koopa Bathhouse]] | |||
|- | |||
| 2 || [[tatanga]] || [[SKULLCOASTER]] | |||
|- | |||
| 3 || [[JVyrn]] || [[TOTALLY NOT AN EDIT]] | |||
|- | |||
| data-sort-value="4" | 3 || [[yogui]] || [[SIDERAL SHOW]] | |||
|- | |||
| 5 || [[Jolpengammler]] || [[Dark Zone...]] | |||
|- | |||
| 6 || [[ZMann]] || [[ROOFTOP WRATH]] | |||
|- | |||
| 7 || [[S.N.N.]] || ___________________ | |||
|- | |||
| 8 || [[Rextep]] || [[Lots of Blocks]] | |||
|- | |||
| 9 || [[FirePhoenix]] || [[High Fly Athletic]] | |||
|- | |||
| data-sort-value="10" | 9 || [[Jesuiscontent]] || [[NIGHT ROBBERY]] | |||
|- | |||
| 11 || [[Ometeotl]] || [[SODA LAKE]] | |||
|- | |||
| 12 || [[morsel/morceau]] || [[GOOD FISH BAD SALAD]] | |||
|- | |||
| data-sort-value="13" | 12 || [[notgoodwithusernames]] || [[Bubble Trouble]] | |||
|- | |||
| data-sort-value="14" | 12 || [[TomPhanto]] || [[Fiery Frontier]] | |||
|- | |||
| 15 || [[DragonLX]] || [[TWHOMP FORTRESS]] | |||
|- | |||
| 16 || [[Patgangster]] || [[Familiar Funland]] | |||
|- | |||
| 17 || [[Paperkoopa]] || [[BROKEN BRIDGE RIDGE]] | |||
|- | |||
| 18 || [[Kercek]] || [[Woeful Warehouse]] | |||
|- | |||
| 19 || [[patrickgh3]] || [[Autumn Forest]] | |||
|- | |||
| 20 || [[agie777]] || [[YOSHI'S ISLAND 1]] | |||
|- | |||
| 21 || [[Telamon]] || [[One Life to Lose]] | |||
|- | |||
| 22 || [[frostyfish88]] || [[Spontaneous Cave!]] | |||
|- | |||
| 23 || [[kirbyy]] || [[AN ODD ADVENTURE]] | |||
|- | |||
| 24 || [[yoshiguy978]] || [[Jepsi Pepsi]] | |||
|- | |||
| 25 || [[Neobullseye]] || [[To the sky!]] | |||
|- | |||
| 26 || [[raekuul]] || [[SKY HIGH]] | |||
|- | |||
| 27 || [[luke88smith]] || [[A fun level]] | |||
|- | |||
| 28 || [[kingmetaknight1]] || [[YOSHI'S ISLAND 1]] | |||
|- | |||
| 29 || [[Cobalt]] || [[A Good Level]] | |||
|} | |||
== Legacy == | |||
MaGL was the first of three "Make a Good" ''Super Mario World'' level design contests to be held on the [[Talkhaus]]. It would eventually spin off a set of level design contests featuring the ''Super Mario Bros. X'' and ''Super Mario Bros. X2'' engines, known as [[Make a Good Level X]]. The "Make a Good" label would also eventually be carried over to the Talkhaus-adjacent Make a Good Mega Man Level contests. | |||
[[raocow]]'s MaGL LP began the tradition of slowly revealing contest placements on daily basis, in order to build up anticipation. This tradition would last until [[Make a Good Level X3]], which was publicly released as a ''Super Mario Bros. X2'' episode the day before its official LP. Although anyone was allowed to play ahead and see the results for themselves, the honor system was invoked to avoid spoiling the placements for others, since the rankings would still be officially revealed during the LP. | |||
== Trivia == | |||
* [[raocow]]'s LP of the MaGL contest entries took place from May 6, 2012 to June 1, 2012. This was during an extended break from his LP of ''NEW! SMW2 Yoshi's Island'', a ''Yoshi's Island'' ROM hack which he had been struggling with due to its high difficulty. | |||
{{Navbox_Contests}} |
Latest revision as of 18:30, 11 July 2021
Host | limepie20 |
---|---|
Judge(s) | limepie20, Argumentable |
Entries | 29 |
Winner | Cup |
Timeline | _ Days
|
Thread(s) | [Announcement (talkhaus)], [LP (talkhaus)] |
Make a Good Level (MaGL, /'mæɡəl/, or retroactively, MaGL I/MaGL1) was a level design contest held on the Talkhaus. Hosted by limepie20, contestants were asked to create and submit a custom Super Mario World level, without any limitations on tools and resources. All entries were judged by limepie20 and Argumentable, based on criteria such as level design, aesthetics, and functionality. Unlike its successor, contestants were not expected to adhere to any kind of gimmick.
Contest submissions were open from March 24, 2012 to April 30, 2012, and the judging process was completed by May 5, 2012. On a daily basis, the placements of the 29 entrants were revealed in reverse order during raocow's LP of the contest levels. The winner of MaGL, Cup, was formally announced on June 1, 2012, and received a red username color as the grand prize.
Rules
The rules for this contest were as follows:
- Submit an .ips patch (no ROMs allowed)
- The level must be beatable
- Only submit one level
- Working with up to one partner was permitted
- There were no limitations on tools and resources
Judging rubric
Each entry was scored out of 50 points. The breakdown was as follows:
- Level Design (30 points)
- Fun (20 points)
- Difficulty (5 points)
- Focus (5 points)
- Atmosphere (10 points)
- Visuals (5 points)
- Music (5 points)
- Functionality (10 points)
Results
Rank | Author | Level name |
---|---|---|
1 | Cup | Koopa Bathhouse |
2 | tatanga | SKULLCOASTER |
3 | JVyrn | TOTALLY NOT AN EDIT |
3 | yogui | SIDERAL SHOW |
5 | Jolpengammler | Dark Zone... |
6 | ZMann | ROOFTOP WRATH |
7 | S.N.N. | ___________________ |
8 | Rextep | Lots of Blocks |
9 | FirePhoenix | High Fly Athletic |
9 | Jesuiscontent | NIGHT ROBBERY |
11 | Ometeotl | SODA LAKE |
12 | morsel/morceau | GOOD FISH BAD SALAD |
12 | notgoodwithusernames | Bubble Trouble |
12 | TomPhanto | Fiery Frontier |
15 | DragonLX | TWHOMP FORTRESS |
16 | Patgangster | Familiar Funland |
17 | Paperkoopa | BROKEN BRIDGE RIDGE |
18 | Kercek | Woeful Warehouse |
19 | patrickgh3 | Autumn Forest |
20 | agie777 | YOSHI'S ISLAND 1 |
21 | Telamon | One Life to Lose |
22 | frostyfish88 | Spontaneous Cave! |
23 | kirbyy | AN ODD ADVENTURE |
24 | yoshiguy978 | Jepsi Pepsi |
25 | Neobullseye | To the sky! |
26 | raekuul | SKY HIGH |
27 | luke88smith | A fun level |
28 | kingmetaknight1 | YOSHI'S ISLAND 1 |
29 | Cobalt | A Good Level |
Legacy
MaGL was the first of three "Make a Good" Super Mario World level design contests to be held on the Talkhaus. It would eventually spin off a set of level design contests featuring the Super Mario Bros. X and Super Mario Bros. X2 engines, known as Make a Good Level X. The "Make a Good" label would also eventually be carried over to the Talkhaus-adjacent Make a Good Mega Man Level contests.
raocow's MaGL LP began the tradition of slowly revealing contest placements on daily basis, in order to build up anticipation. This tradition would last until Make a Good Level X3, which was publicly released as a Super Mario Bros. X2 episode the day before its official LP. Although anyone was allowed to play ahead and see the results for themselves, the honor system was invoked to avoid spoiling the placements for others, since the rankings would still be officially revealed during the LP.
Trivia
- raocow's LP of the MaGL contest entries took place from May 6, 2012 to June 1, 2012. This was during an extended break from his LP of NEW! SMW2 Yoshi's Island, a Yoshi's Island ROM hack which he had been struggling with due to its high difficulty.