Make a Good Level 3
|Judge(s)||S.N.N., FrozenQuills, Pyro, Koopster|
|Thread(s)||Rules/Submissions (talkhaus), Discussion (talkhaus), LP (talkhaus)|
Make a Good Level 3 (or MaGL3) was a level design contest held on the Talkhaus. It was hosted by S.N.N. and Willhart, and contestants were asked to create and submit a custom Super Mario World level. More in line with the first contest, MaGL3 had an "anything goes" philosophy, without any defining gimmicks. There were four judges, who remained anonymous until submissions ended: S.N.N., FrozenQuills, Pyro, and Koopster. All entries were scored based on criteria such as fun, creativity, and aesthetics.
Contest submissions were open from August 27, 2016 to October 1, 2016, and the judging process was completed by November 1, 2016. As with the previous two MaGL contests, the placements of the 68 entrants were revealed in reverse order during raocow's LP of the contest levels. In addition, each judge submitted their own "coffee break" level, which were played directly after the 60th, 45th, 30th, and 15th place levels. The winner of MaGL3, Lazy, was formally announced on December 11, 2016, and received a red username color as the grand prize.
The rules for this contest were as follows:
- You may use any resources you wish - custom sprites, blocks, music, etc. - or you can use nothing more than Lunar Magic. It's up to you.
- Submit an IPS/BPS file and not a ROM.
- You may work either alone or with a partner.
- You can edit the overworld, but it will not be judged. Only the content from when you enter the level to when you end the level will be judged.
- Likewise, you can edit the title screen, but it won't be judged.
- Your level should be beatable - that is, it should have a goal of some sort (key, ? sphere, goal tape, boss).
- The deadline for this contest will be OCTOBER 1ST, 2016.
Each entry was scored out of 60 points. The breakdown was as follows:
- Fun (30 points) - Is the level well-designed? Is it fun to play? Is your block/sprite placement reasonable? Is it too long, too short, or just right? Many factors will be judged here, but they will be thoroughly explained in the judging comments.
- Difficulty (5 points) - Is the level consistent with its difficulty? Does it start easy and get harder? Does the curve jump all over the place?
- Creativity (10 points) - Have you done something fresh with your level? Did you attempt to bring in some unique gameplay ideas, either modified or vanilla?
- Aesthetics (10 points) - Does it look nice? Does it sound nice? This encompasses both graphics and music, 5 points for each.
- Functionality (5 points) - Does the level work/play properly? Are there glitches everywhere, or is it a smooth, immersive ride from start to finish? Should be an easy 5 if you playtest your level.
Compared to MaGL2, more emphasis was given to the fun category, and less weight was assigned to functionality. Aesthetics retained the same point value, with graphics and music each accounting for 5 points (as with the first contest). New scoring categories were added, which included difficulty and creativity.
|Played after||Author||Level name|