AssortedMaddeningPokeyGreenhouse
assortedMaddeningPokeyGreenhouse | |
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Make a Good Level X3 Contest Entry | |
Author: | Ivy |
Rank: | 131 / 152 |
Score: | 44.67 / 120 |
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Stars: | 1 |
Exits: | 1 |
Star Coins: | None |
Difficulty: | 4 / 5 |
Length: | 3.5 / 5 |
Characters: | Mario |
Terms used: | |
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Music used: | |
Super Mario World - Athletic Theme | |
Tier: | 2 - Slumber Sea Abyss |
Previous: | 132nd - Beetlebelle Harbour |
Next: | 130th - Mugetsu's Monotonous Mansion |
Video |
assortedMaddeningPokeyGreenhouse is a Make a Good Level X3 contest entry, submitted by Ivy. The player is automatically filtered to Mario at the start.
Overview
Score table
Judge | Design | Creativity | Aesthetics | Gimmick | Total |
---|---|---|---|---|---|
Sturg | 15 / 50 | 18 / 30 | 7 / 20 | 19 / 20 | 59 / 120 |
Zatsupachi | 5 / 50 | 10 / 30 | 5 / 20 | 14 / 20 | 34 / 120 |
Rameau's Nephew | 7 / 50 | 12 / 30 | 7 / 20 | 15 / 20 | 41 / 120 |
Overall | 9 / 50 | 13.33 / 30 | 6.33 / 20 | 16 / 20 | 44.66 / 120 |
Judge comments
Sturg
I can appreciate the novelty of converting SMBX into SMW, though I feel like this level would still prove to be somewhat annoying if it were in the SMW engine. I have no idea if the level is bugged or not, but the rainbow shell refused to come with me after reaching the hole. I end up having to ignore it and tank my way through to the midpoint. The 2nd half is honestly pretty picky in its platforming, what with having to wait for Yoshi to be fed and dealing with some funky, bouncy hit boxes. The grey pokeys weren’t terribly fun, though thankfully they weren’t present the entire level. They would definitely get in the way at times, such as trying to get onto Yoshi once they’ve been fed or near the end where a ?-marked box is completely blocked off by one. But, I can’t really say I had fun with this. Again, way to go the extra mile and convert everything to SMW as best you could, but it’s a shame that the level itself depends too much on the novelty of the conversion.
Zatsupachi
"MOVE FASTER POKEY. Just Dreadful. The first bit is threading the needle twice to guide a disco shell into a pokey, then follow it down to knock out the rest, if you're too slow the shell de-spawns, just die at this point. Then after all of that you get to the midpoint, you drop down into a pit of Pokeys-- you had to feed the Yoshi, and this is where a massive time sink occurs and you can make the situation worse by letting the grey Pokeys crawl around your only exit. If follows up with some pretty generic platforming afterwards.
Rameau's Nephew
pokey more like brokey
+ The Pokey waterfalls do have a certain charm.
- A strange glitchy mess
Other: Hmm, more of a yellow house on average, I'd say.
Author's notes
Ivy's MAGL X3 submission
Chosen words (if it wasn't self-evident):
Assorted
Maddening
Pokey
Greenhouse
Whim's Notes:
The version you just played fixes a bug that occured in the version some of the judges got, but wasn't in the original version.