Grand Ascent Through Time, a Lighthouse and Anger Management
Grand Ascent Through Time, a Lighthouse and Anger Management | |
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Make a Good Level X3 Contest Entry | |
Author: | Sopharia |
Rank: | 127 / 152 |
Score: | 46.33 / 120 |
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Stars: | 1 |
Exits: | 1 |
Star Coins: | None |
Difficulty: | 3 / 5 |
Length: | 3 / 5 |
Characters: | Mario, Luigi, Toad |
Terms used: | |
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Music used: | |
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Tier: | 3 - Golden Riverpark |
Previous: | 128th - Wiggly Weed Marsh |
Next: | 126th - Secretive Spectre Stadium |
Video |
Grand Ascent Through Time, a Lighthouse and Anger Management is a Make a Good Level X3 contest entry, submitted by Sopharia. The player may choose between Mario, Luigi, and Toad.
Overview
Score table
Judge | Design | Creativity | Aesthetics | Gimmick | Total |
---|---|---|---|---|---|
Sturg | 17 / 50 | 13 / 30 | 6 / 20 | 19 / 20 | 55 / 120 |
Zatsupachi | 15 / 50 | 10 / 30 | 5 / 20 | 9 / 20 | 39 / 120 |
Rameau's Nephew | 13 / 50 | 11 / 30 | 6 / 20 | 15 / 20 | 45 / 120 |
Overall | 15 / 50 | 11.33 / 30 | 5.67 / 20 | 14.33 / 20 | 46.33 / 120 |
Judge comments
Sturg
The ending crashed a couple times on me for some odd reason. It wasn't bad enough to tarnish the whole thing, but man it was a little annoying. That aside, way to get creative with your prompts! The level itself isn't spectacular, as it seems much of the level felt like it was built on a first pass with not too much thought put into it. But there were aspects that I enjoyed. Switching between the two \"times\" was neat, and I had fun traversing the vertical pipe section.
Zatsupachi
While it is interesting that a sort of Night-and-Day(New-and-Derelict?), the level doesn't exactly take advantage of it too much besides changing the layout and swapping the enemy composition. And Aesthetically it is very messy- collecting the dragon coins is finnicky especially the second one, since you can barely get back up the main path-- and it is a very obtuse jump. The 'boss battle' is just enemy spam in a cramped space.
Rameau's Nephew
Has aspirations with the time travel gimmick, but I'm not sure it entirely reaches its goal. The visual layout is sufficiently abstract that you don't really get a strong sense of inhabiting the same space in two different time periods. Plotwise, nothing of any real importance happens in the past, and despite the level having a bit of lore, the reason why you're time traveling isn't explained. I appreciate your trying to create an immersive world for your level, but it probably needs to be fleshed out a bit more.
Design-wise, the level feels a bit messy and crowded. It's not particularly clear where you need to go in the interior sections, as it's always pretty much an unmarked pipe, and unless I'm missing something, going down instead of up in the present interior section will get you stuck. The midpoint also feels a bit lopsided. I appreciate the notion of moving around the two areas which change both according to switch status and time periods, but again, it feels like this needs to be developed more, particularly the time travel aspect.
+ Has ambitions and ideas with its structure
- Ideas not very strongly developed
- Design a bit cluttered and messy
Other: At least we're not being attacked by a shapeshifting electric alien jellyfish.
Author's notes
Full level name: Grand Ascent Through Time, a Lighthouse and Anger Management
Gimmicks:
Place- Lighthouse
Adjective- illustrious
NPC - Thwomp
Bonus- Chucks