Hell

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Hell
Make a Good Level X3
Contest Entry
MaGLX3 150th.png
Waiting...
Author:Sedron
Rank:150 / 152
Score:11.67 / 120
  • Sturg: 21 / 120
  • Zatsupachi: 1 / 120
  • Rameau's Nephew: 13 / 120
Stars:1
Exits:1
Star Coins:None
Difficulty:5 / 5
Length:4 / 5
Characters:Mario
Terms used: 
  • Location: Hell
  • Adjective: Taboo
  • NPC: Wiggler
  • Bonus: `--
Music used: 
  • Star Fox - Corneria
  • Super Smash Bros. Brawl - Airship Theme (Super Mario Bros. 3)
  • New Super Mario Bros. - Overworld Theme
  • Super Mario 64 - Main Theme / Bob-omb Battlefield
  • The Legend of Zelda: A Link to the Past - Lost Woods
Tier: 1 - Circus in the Diagonal Void
Previous: 151st - Transistasis
Next: 149th - Trash Level
Video
"Don't even try playing this level legit. Seriously. You might think it's possible at first, but that's how they getcha."
—Sturg, warning the player in the hub.

Hell is a Make a Good Level X3 contest entry, submitted by Sedron. The player is automatically filtered to Mario at the start. This level does not contain any powerups or checkpoints.

Overview

Mario starts directly over a pit, necessitating that the player hold right to land on a Red Koopa Paratroopa and avoid death. A series of Paratroopa hops follow, some of which require maintaining P-Speed in midair to clear some of the longer jumps. On top of the tall orange pipe at the end of this section, Mario must proceed by entering an invisible door located at the right edge.

The next screen forces Mario to wait for colored Goombas to be released one at a time, which die in order to activate their respective color block. After about 30 seconds, the path forward is cleared. Appearances deceiving, the player must press down at the door to reach the third section of the level. This screen also has several rapid-firing bird generators, for the purpose of creating lag.

At the beginning of the third section, Mario must immediately run towards the right on top of Torpedo Ted block platforms, to avoid getting hit by the Fire Snakes that spawn overhead. For the remainder of this horizontal segment, a random assortment of enemies are encountered, some of which appear in great numbers (such as Flying Spinies, Wigglers, and Nipper Plants). The red boss door at the end leads to the final room of gameplay.

Mario ends up in a single-screen room, caged in by bone platforms encircled by numerous diagonal Podoboos, Hopping Flames, and Boos. The cage disappears when Mario hits the blue brick block, releasing all of the enemies. Afterwards, the player must somehow dodge all of the enemies for roughly 90 seconds, until a Super Mario World Ghost House door appears. Entering the door takes the player to the last screen with the Star, along with a couple of friendly NPCs.

Score table

Judge Design Creativity Aesthetics Gimmick Total
Sturg 2 / 50 6 / 30 2 / 20 11 / 20 21 / 120
Zatsupachi 0 / 50 0 / 30 0 / 20 1 / 20 1 / 120
Rameau's Nephew 2 / 50 2 / 30 3 / 20 6 / 20 13 / 120
Overall 1.33 / 50 2.67 / 30 1.67 / 20 6 / 20 11.67 / 120

Judge comments

Sturg

just want to remind people here to check out sedron's patron if you liked the winning contest level but also go to my sturg's (me) patreon because it's better because I give tips on how to be an inspirnig person and go to heaven which is 100 times better than stinky HECK B^) (i would swear but that would be a sin just like this levle is)

Zatsupachi

We have a winner here folks. Haha funny. 420/69

Rameau's Nephew

If this is hell, it represents the sin of sloth. Come on, you can come up with a better joke than this. Hell? More like smell.

+ All right, I admit I did chuckle a bit at the slow Goomba-walking room.
- Otherwise, laaaaaame.

Other: I'm not sure "acting like a doofus" counts as a "taboo"; it's just a bad idea.

Author's notes

Hello it's your boy Sedron back with another SMBX level hell yeah if you like this level please donate to my Patreon

Here's the words Sturg gave me

Location
Hell
Ferry
Home
Ropebridge
Frozen Lake

Adjective
taboo
brainy
victorious
flimsy
easy

NPC
Wiggler
Boom Boom
Rip van Fish
LoZ Bot
Spiny Egg

For location, I chose Hell. I decided to make it like hell for level design. I wanted to do a lot more with it but I didn't. :shrug:

For adjective, I chose taboo. I broke some level design taboos.

For NPC, I put in some Wigglers but I think I might have deleted them by accident. It was an honest mistake so please give me full
points for this part. =)

The best way to think of this level is as a very good level. It might even be perfect. Thank you.

Quotes

"thank you for playing my first lebvel! I think"
—Fuzzy from Super Mario World 2: Yoshi's Island

Gallery