Demo Krew (friends)
In ATXS, she is plucky and energetic sixteen year old with a small brain and an even smaller attention span. Sheath fell asleep on the bus one day and found herself in another world, apparently ruined by some ancient calamity. In her dreams she sometimes sees a blood-red cabin in a twilit bayou, that calls to her with a voiceless, pulsating urge. But most of the time she forgets about it and does what she pleases. Sheath has the power to manipulate concentrated energy, such as beams and auras, and her extremely loose memory allows her to "forget" - and therefore recover from - even the most grievous injuries. She also has apparently broken up with her boyfriend Liquefy, who has never appeared in the comic. Sheath occasionally refers to a dark cabin she seen early in the series, but before anything is done about it, Sheath spontaneous personality gets in the way. Sheath's brother, Brake, is a character in one of raocow's earlier comics.
She joined the ASMT series starting with ASMBXT having her become a playable character, for a few levels as the game's Link replacement, becoming the 5th Demo Krew member. She became a part of the regular playable cast in A2XT with many more levels being either made with her in mind or made to accommodate her unique playstyle.
Sheath is sixteen years old and her body structure, height, and weight are on average. Her hair is light blonde, equal to her height in length, and is usually pulled back in a tube fashion. She wears a small blue vest that cuts off at her upper waist and a white undershirt with a pair of small blue shorts to match. Along her forearms and hands is a pink colored glove like cloth. On her feet she wears a pair of blue tennis shoes.
Skills and Abilities
Sheath possesses a number of powerful special abilities, most of which seem to be used without any prior knowledge of even having the skill.
One of Sheath's main abilities is regeneration. Throughout the series Sheath has shown to be able to recuperate from any physical damage done to her. Whether it has been tremendous explosions, impaling, severe gashes and cuts, or even losing limbs, she has always been able to recover with enough time with no visible scars from the incident.
It is later stated that this happens because Sheath is just too dumb to understand the damage and by extension, her body doesn't recognize being hurt.
Throughout the series Sheath has shown a keen ability to control her inner energy and use it to her wishes. She has been shown created huge energy blasts of almost any sort. At times she even fakes an energy blast to psyche out an opponent. Most people around her are surprised when they witness such power. Sheath's Energy Manipulation ability is not limited to her own energy, and she can in fact take advantage of any energy around her even if its source is her foe. Such examples are her snatching a shard of Corral's energy slash, or using the Postman's trademark energy against him.
Agility and Speed
Sheath has been shown to have immense agility and decent speed. She can almost dodge any attack that she sees coming at her, although she doesn't seem to react as well if the attack comes from behind. She has also shown to be able to move incredibly fast and jump higher than average people.
Sheath was an orphan and grew up with her brother, Brake, at an unknown monastery. At the monastery she was meant to learn information regarding magic and healing, but passed by most of theses days without much, if any, progress. When Sheath was six years old her brother Brake left the monastery to go on periodic quests. Later, when she was eight years old, Brake would leave again for an eight year quest with no contact with Sheath at all. Not much is known of Sheath between the ages of eight and sixteen years old.
One day, when Sheath was sixteen, she fell asleep on a bus and when she awoke she found herself in the amazing intricate world of ATXS. It was then her journey epic journey would begin.
Chapter One: Abrupt Landing
In the early pages of A.T.X.S., Sheath encounters many people who would eventually form together with her to become their own adventuring group. The first person she meets is a young girl named Feed and her round purple pet Orbit. Sheath doesn't pay her much attention due to her battle with the Mailman. Not long after, she meets what would be her rival in the early days, Float. After the three get caught in a fierce battle against a mechanical junk yard robot and an indian, they are all saved by Drift, who offers them a ride.
Chapter Two: Unforeseen Consequences
Although Sheath does not do much in this arc, she still plays a part. After ending up in the Great Desert with her newly found companions, Float, Feed & Orbit, and Drift, they find themselves being chased by powerful bandits an the local police. Although a fierce battle takes place, Sheath is not able to protect her friends, and one of the bandits Tear, get arrested and taken to the local government, which is in the form of a diner, and locked away.
Chapter Three: To Reunite
Sheath and her group venture to the local government where the prison is held to save her new friends, Float and Tear. Along the way they meet up with another group lead by a young woman named Shift. In this group Sheath finally sees her brother again, Brake and has a nice reunion. After formalities, Feed hires the group to help them save Float and Tear. They are successful in saving the, but are turned on when they aren't able to pay. Sheath remained basically unharmed.
Chapter Four: The Beach Episode
After recovering from the epic battle, Sheath and her friends take a vacation to the beach for some nice old-fashioned relaxation. However, everyone is interrupted when a giant squid attacks. Sheath immediately becomes friends with the beast, but regardless, it is killed. Afterwords, Sheath encounters two inter-dimensional police, Drain and Condemn, which chase our heroes down and slaughters all of them, except Sheath who is impervious. When Sheath continually taunts Condemn and Drain with her antics, Drain finally decides to reset time to before the Beach scene ever happened.
Chapter Five: "What do you mean 'crazy'?"
In this chapter, Sheath is more or less the most focused character. Due to the lack of funds, everyone begins contemplating on how they could gain some revenue. Unfortunately, drove by Sheath's insane habits, a vote is put forth to send Sheath to an asylum in hopes of repairing her mind. Although Float objects, the vote passes and Sheath is sent away. At the Asylum, Sheath meets the head doctor, Dr. Jump, who records his patients thoughts and uses them in his novels. She also meets a deeply depressed young lady named Leap, who seems to have potentially grown up with Sheath. However, we aren't able to get many answers due to a war against the nurses breaking out. In the end, Sheath is pulled away from the battle by Feed, who takes her back to the group to help defeat the evil Postman.
Chapter Six: Suddenly its Sci-fi
In chapter 6, Sheath encounters the Void Knights, who seem to be on the run from the inter-dimensional police, Drain and Condemn. Although Sheath hasn't participated in any battle yet, she may encounter trouble soon. At this point, her brother Brake and his group also appears, but Sheath has not seen her brother yet.
In ASMT: New universe, new krew
Like in in real life, in the ASMT canon, Sheath was a character in A.T.X.S., a webcomic made by Raocow and a friend of his. When Raocow got transported to the ASMT universe, his friend had to cancel the comic; Sheath and a number of other characters were supposed to be erased with the comic's cancellation, but her healing factor kicked in and cured her nonexistence. The laws of causality then tried to place her in the next closest reality to her own, thus taking her (and the other characters too somehow) to the same canon her creator was brought to.
Upon being brought to the ASMT universe, Sheath found herself in the Castle of Absolutely No Significance Whatsoever. She met up with and quickly befriended Demo, Iris, and Raocow (much to Raocow's distress) and accompanied them for the rest of their trip through the castle; since then she developed a habit of going off on her own adventures when she's supposed to be with this new group of friends, but always joining back up with them just in time to Be There Too whenever the situation calls for it.
In A.T.X.S., Sheath is extremely hyperactive and scatterbrained, unable to sit still or focus on anything for very long. She's also not good at maintaining an indoor voice or conscious of other peoples' boundaries, both physical and emotional.
In ASMBXT and A2XT she's mellowed out considerably, but is still easily the goofiest and most inattentive member of the krew, often absent-mindedly getting herself separated from the others and taking detours through other game worlds.
Sheath's memory and attention span are so short that she manages to circumvent the laws of reality, primarily in the form of an involuntary healing factor derived from her propensity to immediately forget any and all harm done to her. This power lies mostly dormant in ASMBXT and A2XT for unknown reasons, leaving her vulnerable and mortal; luckily, she is able to use powerups and revive herself with food thanks to Iris' specialization.
Sheath is also quite agile and can manipulate concentrated energy, such as beams and auras. This may be something she picked up at least subconsciously from her schooling at the monastery; it certainly wasn't through any substantial effort on her part to actually learn all the cool holy magic powers they were trying to teach her since even as a child she was a complete space cadet. In ASMBXT and A2XT she mainly uses this for energy punches and deflecting small projectiles.
Last but not least, in her transition from the implied cartoonishly wiggly and slithery movement she has in the comics to the more restrictive sprite-based animation in ASMBXT, Sheath adapted to her newfound sense of weight and inertia and stuff by learning to whip her hair around. Yes, this is the canon explanation for that ability.
Sheath doesn't take Kood very seriously, but then again nobody does. She does trust that he generally knows what he's talking about, but she doesn't usually care enough to pay attention when he starts rambling about boring nonsense like "strategy" and "important subplots".
Like with Demo, coexisting with Sheath initially caused Raocow a slight crisis of sanity. After he came to terms with the absurdity of everything, though, Raocow became good friends with Sheath and now the two occasionally get into mischief together.
Sheath considers Feed a really good friend and is completely oblivious to the little girl's utter disdain for her and repeated attempts to feed Sheath to her pet, Orbit. This dynamic never really changed, even if they see each other a bit less these days.
Sheath's energetic and aggressively-friendly nature was increasingly irritating to Float during their initial travels together in the comic, but in the ASMT universe she's come to appreciate Sheath as an old friend... if sometimes still a bit annoying.
In A.T.X.S. Tear initially opposes Sheath as a wasteland bandit but concedes defeat after Sheath keeps recovering from her lethal attacks. Tear eventually takes on the "team mom" role for the group; nowadays Sheath personally views her somewhere between that and a cool older sister or cousin.
Sheath missed out on a lot of her childhood with Brake due to his holy quests, but she doesn't hold this against him and still looks up to him.
Sheath and Land once played volleyball on the beach, but it got kinda intense so the universe had to be rewound. Chances are they probably don't remember that encounter, but maybe they met again in seasons 2 or 3? idk.
- Text was copied from Sheath at the old ASMBXT wiki and the ATXS wiki, which are both released under a Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) license.